Clutter 1.3.14 (15/09/2010) =============================================================================== • List of changes since Clutter 1.3.12 » Fix applying layout properties from ClutterScript definitions in case of multiple children. » Add a Clutter EGL backend for Intel CEx100 platforms. » Add new recipes in the Cookbook: - texture cross-fading - ClutterScript definitions - event handling - ClutterAnimator - reusing complex animations » Add methods to retrieve the clicked button and to force a release in ClickAction. » Documentation fixes in the API reference. » Cache a full pick buffer and re-use it in case the scene does not change between events. » Fix a Valgrind report of memory corruption in ClutterState.remove_key(). » Allow detaching animations created with clutter_actor_animate(). » Depend on GObject-Introspection >= 0.9.5. » Provide introspection data for the X11-specific API, like ClutterX11TexturePixmap » Use a template material for ClutterTexture to minimize the creation of new materials. » Split ClutterDragAction:drag-threshold into two, per-axis properties: :x-drag-threshold and :y-drag-threshold. » Allow disabling the -Bsymbolic flag when linking. » Use gettext >= 0.17 to handle the localization. » Flush the framebuffer earlier when drawing the vertex buffers, to fix a crash when dealing with clip stacks. » Make sure ClutterX11TexturePixmap removes the Cogl texture handle before freeing the X11 Pixmap to avoid an error. » Avoid regenerating the CoglMaterial programs too many times. Many thanks to: Elliot Smith Robert Bragg Damien Lespiau Neil Roberts Colin Walters Owen W. Taylor Bastian Winkler Alejandro Piñeiro Alexandros Frantzis Chris Kühl Luca Invernizzi Henrik Hedberg Javier Jardón Lucas Rocha Murray Cumming Øyvind Kolås